guilty gear strive sol matchups

Combos into 6S on crouching opponents and links into c.S on Counter Hit. 23. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Low hitting disjoint used to help control neutral. For Example: 2369 for a j.236 input. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Properties for opponent on block follow Level 4 rules. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Furthermore, 6P special cancels on block which will let you start running your pressure. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Score - Sum of match-up values for this character. Someone you don't want to run into. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. . A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Axl. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. That whole Ram thing is a fluke. https://github.com/PapstJL4U/fgMetagame. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. . Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Weird that I'd have them exactly reversed. The M&M&C will kick out Axls and Goldlewis can have a better route to top. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Sol Badguy's Guilty Gear Strive tier match ups. Day diff. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Standard Ramlethal offense works fine here. Pay attention to this and be less committal with moves at higher Risc values. * Proration: Forced 75%. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. 03 Mar 2023 23:47:00 . Sol Badguy vs. Ramlethal - 18. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! He further explained that Ramlethal is a hard matchup . While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. In general, use low-commit moves like your K and P buttons. How much R.I.S.C. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Can throw the opponent either forward or backwards. Credit: Arc System Works. Did you mean? I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Be sure to check the stickied FAQ before posting. Usually something like to a. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Sol's primary pressure tool, and flexible combo starter. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. I love him so much. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . In the corner, you can also link into dash 5K for big meterless damage. Will force a Wall Break if the opponent touches the corner. Loss, similar to regular strikes. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. 8.5K 30.5K 2.7K . Second hit can Clean Hit at close range. Hits slightly behind Sol, allowing it to be used for cross-ups. Guilty Gear Strive originally released in June 2021 . Creado por Daisuke Ishiwatari y desarrollado por Arc System . Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. 12k matches is a lot, and 100 matches PER MU is not bad. Builds 1000 Tension once all damage is dealt. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Wall Damage when hit raw is increased to 700 (900). No Axl allowed everyone hates that mofo. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Competent neutral and approach tools that get even stronger with meter. The time before an attack is active including the first active frame. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Only 100 matches per match-up. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Standard strike throw stuff needs to be thought of here. Follow-up knocks the opponent away on hit. Agree or Disagree, but these are my thoughts rig. Luckily for you, Ram has an annoying combo and great ways to get in. Also Snail is -24 on block. Vote for tiers. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. For example, although May has the highest average win chance, she isn't number one in this chart. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. May's Guilty Gear Strive tier match ups. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Sol has some of the strongest defensive tools in the game. Jack-O is a woman with green eyes and red hair. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. She's plus for days, but you can find an opening if you're patient. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Upward swipe that hits overhead pretty quickly. Win rate. Giovanna has red hair and a tanned skin complexion. The lower the tier, the weaker the character. I spent one month straight learning I-No. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Faust . After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Vote for Ramlethal's tiers . A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Sol Badguy; People just love playing as Sol. Potemkin - 5.8. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. 28. Shorter active window compared to the ground version. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Test 6P is juiced so if Ram gets 6P happy just slap them. For me it's one of the worst matchups. He wears a white coat with purple lining decorated with silver studs and . We'll take our She def needs buffs now. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). I mean there's that but he also has some pretty polarising matchups too? Faust - 5.4. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. It loses to throws, so try to only use it if the opponent isn't at point blank range. Millia bottom 3. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. sweep that can slip under many attacks. I "modernized" the Blinkitys version to be more accessible. Vote for Leo's tiers . Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. 13th overall. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Zato-1 - 4.7. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Both hits are jump and dash cancelable. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Empty hopping is safe and good for baiting out whiffs. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Being a former Leo player confirms my own beliefs about him. You don't like having to work your way in against characters that outrange you. The most well-rounded defensive toolkit in the game. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Just be mindful that Chipp has. Sol grabs the opponent and headbutts them. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. This page was last edited on 28 January 2023, at 04:05. Thanks to its lack of proration, it is easily Sol's strongest starter. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. It loses to throws, so try to only use it if the opponent isn't at point blank range. ), but it's probably time to finally make an exception here. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Either way, the opponent will be pushed away. Sol stabs downward with his sword. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Don't take this seriously. Useful for mashing without releasing the input for crouch blocking. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. What are the worst matchups in Strive at the moment? Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Counter Hit state during recovery until landing. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Baiken presents threatening abilities to counteract her own playstyle. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. 26. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Almost always abbreviated to TK. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. I-No - 19. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Corner combo staple, and Sol's only disjointed air button. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Above her head floats a cracked yellow halo. His damage is good but not great. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Overview | Frame data | Matchups | Strategy Return to Top. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so When a character's hurtbox is entirely beneath an opponent's attack. Combos into 6S against crouching opponents for both better damage and a knockdown. The difference between the attacker's recovery and the period that the opponent is in hitstun. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Vote for May's tiers . Has high damage and incredible disjointed range, albeit with somewhat slow start-up. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Indicates an entity that exists seperately from the character was spawned. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Most things Leo does round start loses to Ram's. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Create an account to follow your favorite communities and start taking part in conversations. Faust - 5.9. This page was last edited on 27 February 2023, at 20:20. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Wanna see me combo into 5K on Counter Hit? Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Sol floats through the air before doing a diving punch. Baiken's small stature and large buttons work well to corner Axl. Guess like your life depends on it. Matchup guides, advice, and analysis for Zato-1 in GGST. Edit:I forgot to mention. This is a very small sample size, so should be taken with a big spoon of salt. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Combos into 5H as far as near max range or 2H at close range. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Walk back Far Slash and jumping away can work well. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Level which makes it useful to use after a 2D knockdown. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Best Video Games of All Time - Page 70 - Metacritic . Remind them that blocking isn't everything. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Grapplers vs normal people. Slight ground bounce on hit, hard knockdown upon landing. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. You don't like playing rude or bullying people with mids. He's too fast, period. Nagoriyuki - 5.6. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Match-up is in Nago's favor. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Vote for tiers. It's way too much work for one person. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Please keep in mind the matchup chart is subjective and not all players may agree. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. The safest option is attempting to jump out, but it can be predicted and punished. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Wall bounces airborne opponents in the corner. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Ky Kiske is the go-to "shoto" character alongside Sol. Hits twice. That being said, f.S's pushback means that there are ranges where 5H will whiff. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead.

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guilty gear strive sol matchups